Path of Exile 2 - Update 0.1.1 Details Released

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Discover the latest Path of Exile 2 update 0.1.1, enhancing gameplay with new regions, skill adjustments, and increased endgame rewards.

Path of Exile 2 Update 0.1.1

Grinding Gear Games is preparing to release update 0.1.1 for Path of Exile 2 , along with the comprehensive patch notes detailing significant modifications across various aspects of the game.


Scheduled for launch on January 17, this update promises a substantial array of enhancements aimed at refining the gameplay experience for both the developers and the community.


In the endgame maps, players will notice an increase in the quantities of monsters, chests, essences, strongboxes, and precursor artifacts, all designed to boost rewards for those delving deeper into the game. Additionally, four new tower map regions—Alpine Ridge, Bluff, Mesa, and Sinking Spire—are being introduced for endgame exploration.


Skill adjustments encompass various abilities, including supercharged slam and scavenged plating, while monster balance changes will enhance the resilience of enemies per essence modifier and reduce the meteor range of the lost-men zealot. The patch also includes numerous bug fixes and quality-of-life upgrades.


This update marks the beginning of a series of planned releases for 2025. The patch notes acknowledge certain issues that Grinding Gear was unable to resolve in time, such as the ongoing problems with Una's Song and the introduction of map stash tabs. The team assures players that these issues will be addressed promptly once solutions are ready.


Game director Jonathan Rogers emphasized, “The absence of a specific problem from this list does not indicate unawareness or neglect on our part. It simply means that resolving it quickly is either not feasible or requires significant changes to the game’s economy.”The anticipation for the early access of Path of Exile 2 culminated on December 6, 2024, with its launch across PC, PlayStation 5, and Xbox Series X and S.
This release achieved remarkable success, ranking as the 15th most-played game on Steam.
Despite this promising start, the development team recognized the need for improvements to enhance player satisfaction, leading to their recent announcement regarding loot drop adjustments.
The detailed patch notes for update 0.1.1 are outlined below.


Patch 0.1.1 Highlights


This patch introduces new endgame tower maps, improvements to map areas, additional respawn opportunities for the Arbiter of Ash, alongside various monster modifications, unique updates, enhancements, and bug fixes.


Endgame Enhancements


  • Four new tower map locations have been introduced: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
  • The Lost Towers area has received a comprehensive overhaul.
  • Players can now respawn up to six times during the Arbiter of Ash boss fight, a change aimed at addressing previous limitations.
  • Respawn opportunities can only be initiated by the player who entered the keys, ensuring that all party members respawn simultaneously.
  • Exiting the map forfeits your attempts, requiring players to maintain their initial build throughout the fight.
  • Increased difficulty levels for the boss will correspondingly reduce the number of respawn attempts.
  • Future updates may expand respawn options to other pinnacle bosses.
  • The Arbiter of Ash can no longer be interrupted during his Falling Flame Seed skill, and his Flaming Gale skill is now unblockable.
  • The boss's invulnerability period during emergence has been extended, and he now takes significantly less damage during this phase.
  • The likelihood of the Arbiter targeting minions with his sword has been reduced, allowing those minions to utilize their skills more effectively.


  • Checkpoints have been added to various map areas.


  • Each map area now includes at least three rare monsters.
  • Citadels can spawn in closer proximity to the Ziggurat Refuge.
  • Visibility improvements for citadels on the endgame map have been implemented.
  • Hovering over maps in the Atlas UI will now display their biome.
  • A new currency item, the Overseer’s Precursor Tablet, has been introduced. Players can place these tablets in completed towers to add map bosses to nearby valid maps. These tablets drop from map bosses and may possess unique modifiers that affect the map bosses encountered.
  • Adjustments to map areas have been made to provide clearer distinctions in their special features. For instance, some areas may host a higher number of monsters, while others might offer additional items like strongboxes, essences, or shrines. Generally, more challenging or smaller maps will have increased specialization.

This update marks a significant step toward refining the Path of Exile 2 experience as the team continues to evolve the game.Several changes have been introduced to enhance the endgame experience and monster encounters in Path of Exile 2.


Maps have undergone significant adjustments:


  • Many maps now feature up to double the number of chests, including a higher minimum for magic and rare variants.
  • The monster population has also increased, with certain maps hosting up to twice as many creatures and a 50% rise in magic and rare monsters.
  • Additionally, the minimum number of rare monsters you will find in some maps has been elevated, while in others, it has been reduced.

Chances for special items have improved as well:


  • Maps now possess a 50% greater chance of containing essences, strongboxes, and shrines.
  • Specific biomes that include citadels have enhanced chances for these items as well.

In unclaimed hideout areas, you can expect a rise in magic monsters, although rare ones have decreased.


A notable change occurs in the untainted paradise:


  • The area now has 100% more monsters, with magic and rare varieties spawning at quadrupled rates.

Quality of life improvements include:


  • The highlight and clickability of shrines have been enhanced for easier interaction.
  • In the simulacrum, damage scaling adjustments have been made to increase difficulty while reducing monster damage.

Boss encounters have also been revised:


  • Players should now encounter a boss approximately every four maps, although the chance for map bosses to drop a waystone of the current tier or higher has been lowered.
  • The radiant waystones atlas notable passive now gives a 15% chance (down from 25%) for these drops, while small map boss waystone chance passives now offer a 6% chance (previously 10%).
  • The "I'm not afraid of you!" delirium atlas passive has been improved, increasing the drop rate of simulacrum splinters from delirium bosses by 100% compared to the previous 50%.

Other adjustments include:


  • A 15% reduction in the number of monsters and small chests from breaches,
  • A 20% increase in simulacrum splinters found in maps,
  • And new dedicated 2D art for waystones infused with layers of delirium.

Lastly, crisis fragments, breachstones, simulacrums, and audience with the king now have adjusted vendor values for better alignment with their significance in gameplay.* The ability to zoom out on endgame maps for keyboard and mouse players has been enhanced, aligning it with the zoom capabilities available for controller users.


Skill Modifications:


  • The Supercharged Slam skill will now see each successive aftershock increase its radius by +0.5 metres, capping at a total of 3 metres (previously this was unlimited).


  • Scavenged Plating now awards stacks that depend on the rarity of the enemy: 1 stack for normal, 2 for magic, 5 for rare, and 10 for unique foes.


  • The skill from the Choir of the Storm unique amulet, formerly known as the Lightning Bolt, is now called Greater Lightning Bolt. This change is to distinguish it from the staff's Lightning Bolt. Additionally, a triggered Greater Lightning Bolt will not initiate another if the first one was a critical hit, and its base lightning damage has been increased to about 3.5 times that of the regular Lightning Bolt.


  • The Temporalis unique body armor will no longer allow skills to cool down to less than 100ms.


  • Skills placed in a meta gem's sockets will not be able to gain energy anymore.


  • The description of Vine Arrow has been updated to clarify that it strikes enemies upon landing.


  • The aura tag has been removed from Pain Offering to maintain consistency with other minion skills, since the aura is produced by the summoned minion rather than the skill itself.


Monster Adjustments:


  • Monsters now exhibit increased resilience due to essence modifiers.


  • A brief delay has been introduced before monsters released from essence monoliths can activate their skills.


  • Forsaken Miners will now throw fewer grenades, which have also had their damage lowered and visuals enhanced.


  • The grenades of Rudja, the Dread Engineer, will inflict less damage in cruel and map settings.


  • The distance from which Faridun Plaguebringers can use their Detonate Dead skill has been decreased, and the skill's telegraphing has seen improvements.


  • Lost-Men Zealots will have a reduced range for their Meteor skill, with enhanced visual effects accompanying this change.


  • The Lightning Storm skill employed by Lost-Men Zealots will now accurately strike the designated telegraphed marker instead of landing randomly.


  • The Filthy Crone will no longer utilize their projectile vomit skill directly in front of players, as it was considered impolite. They now have a basic projectile attack instead.


  • The leap distance for Vile Vulture's leap skill has been reduced, along with improvements to its visual effects.


  • The throwing distance of Vaal Axemen's axes has been curtailed.


  • The area of effect for the Filthy First-born's on-death explosion has been diminished, with better visibility of the affected area now ensured.The recent patch notes for Path of Exile 2 highlight significant changes to endgame mechanics and monster behaviors as early access progresses.


Rotting hulks and bog hulks have seen adjustments to their vomit skill, which now inflicts reduced damage and cannot be used at close range.


Moreover, the damage zones for the bloated miller's slam and Zalmarath, the colossus' attacks have been refined to align better with their visual representations. Notably, Zalmarath's arms are no longer targetable, enhancing player targeting dynamics.


Bahlak, the sky seer’s tornadoes, have undergone changes where their damaging area matches visual effects more accurately. The tornadoes will now push players slightly back upon emergence and inflict less initial damage before escalating over time.


In terms of monster abilities, prowling shades will now use their invisibility skill less frequently, while the usage rate of other monsters like gelid zealots has also been modified. Vaal zealots will now refrain from repeatedly activating their eye of winter skill.


Visual enhancements have been made to fiery zealots' fire storm skill, alongside improved telegraphing for the executioner's attacks, making it easier for players to anticipate his guillotine slam.


Cultist archers' skills have received visibility improvements, with their toxic rain skill dealing reduced damage. Additionally, Jamanra, the risen king's zombie skirt will no longer explode unexpectedly upon death.


Mighty Silverfist's commando roll skill has been toned down in damage output. The frequency of azak stalkers utilizing their slam skill has also been diminished.


Walking goliaths have had their mechanics adjusted; they now deal damage only once when falling, with their slam attack inflicting more damage at its center while reducing it at the edges.


Urnwalkers in the trial of the sekhemas will initiate their skills from a shorter distance. An issue that previously caused them to underperform in damage has been rectified, resulting in increased damage output.


Slitherspitters will no longer deliver double damage with their projectile attacks, and their melee strikes will now deal physical rather than chaos damage.


The overall density of monsters in the Utzaal region has been decreased, leading to a higher occurrence of weaker variants. Similarly, density adjustments in dreadnaught areas will create less overwhelming encounters.


Lastly, improvements have been made to the telegraphing of both azak shamans’ detonate dead skill and the crystals left behind by vaal goliaths upon their demise. Additionally, chaos pustules featured in ritual encounters have received visual upgrades.* The timer for the impending doom effect in the Trial of Chaos has been extended, and its visuals have received enhancements.


  • The visual feedback for anchor drops from monsters influenced by the Essence of Torment has been improved.


  • The area of effect visuals from monsters under the Essence of Electricity effect have been upgraded, along with a longer delay before they detonate.


  • Volatile plants are now much easier to spot both prior to and during their explosion.


  • Visual effects for elemental explosions triggered by minion deaths or rare monsters have been enhanced, with a longer delay before these explosions occur.


  • The aura associated with the "prevents recovery above 50%" monster modifier now features a clearly visible radius.


  • Energy shield modifiers on monsters have been adjusted to offer more reasonable levels of energy shield.


  • The shielding monsters modifier has been reinstated in the Trial of Chaos.


General updates and enhancements:


  • Players can now migrate characters from solo-self found leagues to their respective parent leagues (Standard or Hardcore) using the migration button on the character selection screen.


  • Strongboxes have been modified to spawn enemy waves in a significantly shorter timeframe.


  • Once all enemy waves are spawned, the fog effect around strongboxes will dissipate.


  • There is now a notably increased chance to find research strongboxes.


  • A new visual effect has been added to identify monsters that are spawned by strongboxes.


  • The modifiers for volcanic crag, lightning storms, ice spikes, and chaos barrage strongboxes have been adjusted to trigger after a brief delay.


  • Charms activate a visual effect on your character when used automatically.


  • Socketable items, like runes, can now be replaced by inserting a new socketable into the same socket.


  • When salvaging items, the interface will highlight which items can be salvaged and show their sockets.


  • Flasks that possess quality can now be salvaged.


  • The effectiveness of armor has been increased by around 15%.


  • More monsters are now capable of being pushed while players are dodge rolling, this generally applies to most smaller monsters.


  • Objects like delirium shards are no longer able to be pushed by other monsters.


  • The likelihood of encountering omens as ritual rewards has been enhanced.


  • The chances of rolling less desirable item modifiers have been reduced.


  • Distilled emotions needed for instilling passive skills onto amulets will only appear on the passive skill tree after the first distilled emotion is collected.


  • An exit portal has been added to the Trialmaster arena.


  • The level requirement for accessing expedition vendors has been eliminated.* The rarity of items available in expedition vendor shops has been enhanced with increasing shop levels, allowing for a greater selection of rare items. This change applies to new shops only and requires reroll currency for activation.


  • Visual clutter in numerous map regions has been reduced, enhancing the visibility of skills and effects during gameplay.


  • A tutorial has been introduced to guide players on how to activate their first persistent buff skill gem.


  • Walkability within campaign areas and maps has been improved, addressing inconsistencies for smoother navigation.


  • The loading time for the world map has been optimized for better performance.


  • Player revive time has been decreased to 2.5 seconds from the previous 3 seconds.


  • The penalty for reviving after a player's death has been cut down to 1.5 seconds instead of 2 seconds.


  • Alva now offers a gambling option for item acquisition when positioned in your hideout.


  • Minions that die due to distance will now revive immediately next to the player.


  • The quest tracker has been updated to indicate which quests are relevant to the current area.


  • Uncut gems will now display their level clearly on their item label.


  • Charms have been updated to show their number of charges and their active status.


  • Icons on the world map have been refreshed to clearly indicate completed quests, encounters, and item finds.


  • New options for propagating weapon effects have been added to the cosmetic panel UI.


  • The unique items Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor have received updated 2D art designs.


  • The unique item Hand of Wisdom and Action has been enhanced with new 3D art.


  • Flavor text has been added for the unique items Eydryn's Tusks and Splinterheart.


  • When an Omen of Whittling is activated, hovering over an item before applying a chaos orb will now reveal the modifier set to be rerolled.


  • The performance during the Xyclucian boss fight, particularly against the Chimera, has been improved.


  • The lava effects in the Molten Vault have also seen enhanced performance.


  • The clutter on-screen during the defeat of rare monster objectives in endgame maps has been minimized for better clarity.


  • Performance improvements have been made in brightly lit areas that cast numerous shadows, especially in the Temple of Kopec and Ziggurat Refuge.


  • The Ziggurat Encampment's performance has been optimized to reduce texture unloading issues.


  • Burning ground effects will no longer appear beneath interactive objects, like levers.


  • Monster spawning near map entrances has been restricted to prevent immediate attacks on players upon entry.


  • A new keyword has been introduced for honor resistance.


  • Delirium monsters are now targetable during their emergence animation, eliminating their ability to push players during this phase.* Players can now engage with items and certain objects while simultaneously executing other actions.


  • The "attack in place stops movement" setting has been adjusted, allowing players to walk while using skills that are usable in motion with the WASD controls.


  • Ongoing enhancements have been made to sound, visuals, effects, and environmental elements.


Unique Item Adjustments


  • The Alkem Eira unique shield has been enhanced to offer +50-70 maximum mana, a significant increase from its previous range of +15-30. Players can upgrade existing versions with a divine orb.


  • Arvil's Wheel unique shield has undergone a change; it no longer grants a 40-60% increase to block chance and now offers +40-60 maximum life and +40-60 maximum mana instead.


  • The Ashrend unique body armor has seen an improvement, providing 30-40% fire resistance, up from 20-30%, along with an addition of 10-20 to strength.


  • Asphyxia's Wrath unique quiver now inflicts an extra 3-4 to 5-8 cold damage on attacks.


  • Atsak's Sight unique helmet has been modified to grant a 30-40% increase in critical hit chance, improved from 20-40%, along with enhancements of 100-150% to evasion and energy shield.


  • Atziri's Acuity unique gloves also see an increase, now offering 30-50% critical hit chance (previously 20-30%). Existing items can be upgraded using a divine orb.


  • Barrow Dweller unique body armor now features a unique effect where "damage from enemies hitting you is considered unlucky when you are at low life."


  • Belly of the Beast unique body armor has been adjusted to provide 25-30 to 35-40 physical thorns damage.


  • Birth of Fury unique boots have improved, now giving 20% increased movement speed (up from 15%) and 20-30% fire resistance (previously 10-20%). Existing versions can be updated with a divine orb.


  • Black Doubt unique body armor now grants 10-20% cold resistance.


  • Blackbraid unique body armor has been enhanced to provide +40-60 to armor and a +10% boost to elemental resistances.


  • Blackgleam unique quiver has been adjusted to add 3-5 to 6-9 fire damage to attacks.


  • Blackheart unique ring has been improved to add 4-6 to 8-10 chaos damage to attacks, increased from 2-3 to 4-5. Existing versions can also be upgraded using a divine orb.* The unique quarterstaff, Blood Thorn, has received a damage boost, now offering 8-12 to 16-18 physical damage, up from 3-5 to 9-11. Players can enhance existing versions using a divine orb.


  • Blueflame Bracers, the unique gloves, now grant +20 to maximum energy shield.


  • Bones of Ullr, the unique boots, have been improved to provide +20-40 to both maximum life and maximum mana, previously set at +25. Existing versions can also be updated using a divine orb.


  • The Brain Rattler unique mace has increased its damage range to 18-22 to 24-28 physical damage, from the previous 10-12 to 18-22, and now adds 1 to 50-55 lightning damage, an upgrade from 1 to 36-42. Existing versions can be enhanced with a divine orb.


  • Bramblejack, the unique body armor, now offers +60-100 to maximum life, up from +50-80, and it has the added ability to regenerate 5% of life per second when surrounded, while preventing evasion.


  • Brass Dome, another unique body armor, now boasts a significant increase of 400-500% to armor, compared to the former 300-400%. It also adjusts elemental resistances from -5% to -1%.


  • Briarpatch unique boots now inflict 10-15 to 20-25 physical thorns damage.


  • Briskwrap, the unique body armor, has been enhanced to provide 60-100% increased evasion.


  • Bristleboar unique body armor has undergone a change, now presenting a 50% reduction in evasion rating, down from a prior increase of 40-80%. It now grants 5 rage upon being hit by an enemy (previously 3) and offers 3-5 life regeneration per second.


  • Bronzebeard, the unique helmet, has been updated to provide an increase of +100 to maximum life, previously +40-60. Existing versions can be enhanced with a divine orb.


  • Brynabas unique belt now features an increase of 30-40% in lightning resistance, compared to the prior 20-30%.


  • Brynhand's Mark unique mace has seen adjustments, with added physical damage now ranging from 10-14 to 16-20, an increase from 3-4 to 6-8. It also now provides +10-20 to strength, previously +5-10, but has a 20% reduction in attack speed.


  • The Burrower unique ring has modified its cold resistance to -10% from -15 to -10%, while improving mana regeneration rate to 30-50%, up from 25-35%. Existing versions can be updated using a divine orb.* The unique gloves known as Candlemaker have seen an increase in fire resistance, now offering 20-40% compared to the previous 15-30%. However, cold resistance has decreased to -10 to -20% from -15 to -30%. Additionally, these gloves grant 20-40% increased fire damage and 10-20% reduced cold damage.


  • Carrion Call, the unique focus, has been updated to provide minions with a 20-30% boost in damage.


  • Chober Chaber, the unique mace, has undergone significant changes. It no longer grants 80-120% increased physical damage or +5% critical hit chance. Instead, it now adds between 58-65 to 102-110 physical damage alongside +50 to spirit.


  • The unique helmet, Corona of the Red Sun, now offers 20-25% fire resistance.


  • Crown of the Pale King has been enhanced to provide physical thorns damage, ranging from 10-15 to 20-25.


  • The unique body armor, Dancing Mirage, boasts a dramatic increase in evasion and energy shield, now at 150-200% (previously 60-100%). Players can upgrade existing versions using a divine orb.


  • Dark Defiler, the unique scepter, now allows players to gain 5% of damage as chaos damage for each undead minion, an increase from the previous 3%. Existing versions can also be updated with a divine orb.


  • Deathblow, the unique gloves, now enhance attack speed by 5-10%.


  • The Defiance of Destiny amulet has improved its life recovery feature, now allowing players to recover 10% of missing life before being struck by an enemy, up from 5%. Divine orb upgrades are available for existing items.


  • Deidbell, the unique helmet, has been adjusted to provide +10-20 to strength.


  • The Devouring Diadem helmet now grants +40-60 to maximum life.


  • Dionadair, the unique shield, now offers a reduced stun threshold of 20%, down from 30%, while providing 3-5 life regeneration per second.


  • Doedre's Tenure unique gloves now add 20-30 to maximum energy shield.


  • Doomgate, the unique shield, has been modified to provide a chaos resistance of 13-17%.


  • Edyrn's Tusks, the unique body armor, now has a 50% chance to inflict bleeding on hit, a significant increase from the previous 10%.


  • Elevore, the unique helmet, now grants +20-30 to dexterity (previously 10-20) and includes an additional charm slot.


Gameplay Enhancements and Fixes

  • The unique helmet, Erian's Cobble, has received several enhancements: it now grants +0-40 to armor (up from +0-20), +0-30 to both evasion rating and maximum life (previously +0-15), and +0-20 to both maximum energy shield and maximum mana (previously +0-10). Additionally, it offers 0-10% to fire, cold, and lightning resistances (previously 0-5%), along with 0-6 life regeneration per second (previously 0-3), and 0-60 to accuracy rating (previously 0-30). Strength, dexterity, and intelligence bonuses have also increased to +0-10 (previously +0-5). Moreover, players can benefit from 0-30% increased critical hit chance (previously 0-15%) and 0-20% increased item rarity (previously 0-10%). Existing versions can be upgraded using a divine orb.


  • The Eternal Spark unique focus now offers a 40% increase to mana regeneration rate while stationary, down from 50%, but still maintains a 40% boost to overall mana regeneration.


  • For the Ezomyte Peak unique helmet, the maximum life increase has been adjusted to +50-80 (previously 30-50), and it now provides 3-6 life regeneration per second.


  • The Feathered Fortress unique shield has improved its resistances to offer 20-30% to both fire and cold resistance (previously 10-20%) and grants +20-30 to strength and dexterity (previously +10-20). This item can also be updated using a divine orb.


  • The Forbidden Gaze unique helmet has seen an upgrade to its cold resistance, now providing 30-50% (up from 25-35%). The divine orb can be used to upgrade existing versions.


  • Frostbreath, the unique mace, now delivers 8-12 to 16-20 added physical and cold damage (previously 4-6 to 8-12), along with a +5% increase to critical hit chance.


  • Gamblesprint unique boots have adjusted their lightning resistance to 15-25% (previously 5-15%) and now offer an item rarity increase of 10-15%.


  • The Gravebind unique gloves provide 10-15% cold resistance, while the Grip of Winter gloves have increased their cold resistance to 20-30%.


  • Gloomform unique body armor now grants 10-20% fire resistance.


  • The Hoghunt unique mace has undergone a significant change, removing the previous 100-150% increased physical damage and replacing it with an addition of 16-20 to 23-27 physical damage.


  • The Hollow Mask unique helmet now provides a 13% boost to chaos resistance.


  • The Horns of Bynden unique helmet adds +20 to armor.


  • Hrimnor's Hymn unique mace has been buffed to provide 80-120% increased physical damage, up from 60-80%. Existing versions can also be upgraded with a divine orb.


  • Lastly, the Husk of Dreams unique body armor now offers 17-23% chaos resistance (previously 13-17%) and has altered its increased flask charges used to 20-30% (down from 25-50%). Existing versions can be upgraded with a divine orb as well.* The unique body armor known as Immortan has been rebranded as Road Warrior. It has lost its previous 50-100% increase to armor, now offering 15-30% fire and lightning resistance instead (up from 15-25%). Additionally, it grants 10-15 life regeneration per second and a boost of +10-15 to all attributes.


  • Infernoclasp, the unique belt, has seen an upgrade to provide 30-50% fire resistance, an increase from its former range of 25-35%. Existing items can be enhanced by using a divine orb.


  • The unique boots named Infinite Pursuit have improved their movement speed while affected by ailments to 25%, previously set at 20%. Like others, they can also be upgraded via a divine orb.


  • The Innsmouth unique helmet now adds +20-30 to evasion rating.


  • Irongrasp, another unique body armor, now contributes +20-30 to strength.


  • For Ironride unique helmet, players can now benefit from an increase of +30-50 to maximum life.


  • Jarngreipr unique gloves have been updated to provide 50% more armor and evasion.


  • The Keelhaul belt has been modified so that life and mana flasks now gain charges at a rate of 0.25 per second, a change from the previous 0-0.25 charges. Existing versions can be improved with a divine orb.


  • Killjoy unique gloves now offer a boost of 20-30% critical damage.


  • The Knight-Errant boots provide an increase of +30-50 to elemental ailment threshold.


  • The Leer Cast helmet has been adjusted to provide +10-20 to dexterity.


  • Legionstride unique boots now offer +50-70 to armor, shifting from the previous 50-80% increase, and have improved stun threshold to +50-70 from +30-50.


  • Lochtonial Caress unique gloves provide an increase of +15-25 to armor.


  • Luminous Pace boots now offer +20-30 to maximum energy shield.


  • Lycosidae unique shield has been enhanced to inflict poison damage to enemies while blocking, now dealing 200 base chaos damage instead of 100. Existing items can be upgraded with a divine orb.


  • The Mask of the Sanguimancer now provides +20-25 to evasion rating and +10-15 to maximum energy shield.


  • Matsya unique quarterstaff has been adjusted to add 6-9 cold damage and 10-15 cold damage, alongside 1 to 19-29 lightning damage.


  • The Mist Whisper unique crossbow has been improved to add 8-10 cold damage and 13-15, enhancing the chill duration on enemies by 30%.* The unique quarterstaff, Nazir's Judgement, has undergone changes, replacing its previous 80-120% increased physical damage with a new range of 30-36 to 75-81 physical damage.


  • The Necromantle, a unique body armor, now grants minions a chaos resistance boost of 17-23%.


  • Northpaw gloves have improved, now offering 3-5 to 8-10 physical damage to attacks, up from the previous 2-3 to 5-6, along with a new evasion rating increase of +15-25.


  • The Original Sin ring has been revised to provide 17-23% chaos resistance, eliminating the previous "chaos resistance is zero" effect.


  • The Painter's Servant gloves have seen their elemental resistance bonuses replaced; they now grant 5-10% elemental damage gained as fire, cold, and lightning damage instead of offering resistance.


  • Pariah's Embrace body armor has been enhanced to provide +10-15 to all attributes.


  • Plaguefinger gloves have significantly increased their poison chance on hit to 20-30%, up from 5-10%. Players can update existing versions through a divine orb.


  • Powertread boots have improved their critical damage bonus per power charge from +8% to +12%.


  • The Prayers for Rain body armor now offers a boost of 10-20% lightning resistance.


  • Quatl's Molt unique body armor has been enhanced to provide +60-80 to maximum life, an increase from the prior +30-50, along with 60-80% increased evasion rating.


  • The Quecholi mace has experienced an increase in physical damage, now providing 100-150%, up from 80-120%.


  • Seeing Stars mace has been updated, now adding 12-16 to 22-25 cold damage (previously 9-12 to 18-22) and 1 to 40-45 lightning damage, an increase from 1 to 30-35. Existing items can also be updated with a divine orb.


  • The Sentry quarterstaff now adds a considerable 25-32 to 40-50 fire damage, previously only providing 8-12 to 16-20, and it now has no physical damage while adding +30-50 to accuracy rating.


  • Sierran Inheritance body armor has been adjusted to provide 30-40% lightning resistance (an increase from 15-25%) but now has a -15% penalty to cold resistance.


  • Finally, the Smiling Knight helmet has significantly increased its armor and evasion bonuses to 150-200%, compared to the prior 30-50%. Existing versions can also be updated using a divine orb.- The unique gloves known as Snakebite have been enhanced, now offering a 20-30% chance to poison on hit, up from 20%. Additionally, they grant 6-10 life regenerated per second.


  • Splinterheart, the unique bow, has received a significant boost with an increase to 120-160% in physical damage, compared to the previous 60-80%. Players can upgrade existing versions using a divine orb.


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